Your blocks set the shape · precise control, not luck

Build it in blocks.
The model comes out the same way.

Stack blocks for a few minutes — the AI only finishes the job. Proportions, pose and where each part sits all follow what you built. Export straight into your engine.

Sign up and get 15 credits — enough for one tier-1 prop end to end: blocks → sheets → model → download.

WizardDrag to rotate
Wizard
13
3D engines behind one pipeline — re-run the same blocks on any of them
20 + 42
Mixamo bones and CC0 clips; rigging from your blocks costs nothing
96 + 103
block-out and pixel-sketch templates, so you never start from one cube
3 credits
one tier-1 model, about $0.08

01 · Swap the engine, keep the blocks

Not happy? You don't rebuild.

13 3D engines behind one pipeline. Build the blocks once; re-run on another engine and you get another finish — that's the pair here.

  • Four views and a depth map go together
  • Your part tags ride along with the job
  • A view drawn at the wrong angle is repainted
Tripo 3.1
Rodin 2

One resource, one block-out, engine swapped. Multi-view engines even reuse the same sheets; single-image engines take the 3/4 view and repaint one.

13 connected · 7 of them run end-to-end and checked for facing and texture

Tripo 3.1Tripo P1 low-polyHunyuan3D 2Hunyuan3D 3Hunyuan 3D 3.1 ProRodin 2Rodin 2.5Rodin 2.5 FastReconViaGenHi3D multi-viewMeshy-7TRELLIS multi-viewTRELLIS 2
See 13 AI engines tested on the same blocks →

Tag the parts once; the skeleton and the wheels follow

Click a few blocks to tag the head, hands and feet: the model comes back with 20 Mixamo bones and 42 CC0 clips, walking, running and jumping right in the browser, for no credits. Tag wheels on a vehicle instead and their centre and radius are measured off the mesh, so they spin without wobbling. AI auto-rigging is the other, paid path: 21 credits.

20 Mixamo bones
42 CC0 clips
9 part tags
0 credits

Mixamo naming, so humanoid retargeting in Unity, Unreal and Blender picks it up directly. Export GLB / OBJ / FBX.

headtorsoupperArmforearmhand

02 · One-click de-AI

Scrape the AI look off the model

Bloated triangle counts, pitted edges, lighting baked into the texture — that's the AI look. One click, five passes, scraped off; the rig and the clips still play.

  1. 1Remove floating debris
  2. 2Solve out the baked lighting
  3. 3Cut to the triangle budget
  4. 4Redo the texture for the style
  5. 5Turn the material matte

1 credit for props / weapons / tiles, 2 for plants / vehicles / buildings, 3 for characters / creatures; free for members. A project page can also treat every model in a project at once and unify the style.

Before
After

If you can't tell the difference, that's the point.

Measured sampleBeforeAfter
Triangles75,16419,996
File size3.9 MB1.8 MB
Time—1.9 s

A measured sample; results differ per model. Skeleton and animation are kept as they were.

03 · Built-in editors

Keep editing models and images on the site

Sculpt, deform and texture a model; layer, select and blend an image. Saving makes a new version and leaves the original alone.

Model editor
Model editor · Sculpt brushes · brush selection · deform · free material library · history
Image editor
Image editor · Layers and blend modes · selections · adjustments · filters · clone · text

Shown in the pro mode, which is free.

04 · 2D assets

2D assets from sketches, one art style in one click

Characters, icons, backgrounds, seamless textures, tilesets, skyboxes and heightmaps. One click brings a whole project to one art style.

2D generators

The project page's AI unify, from 5 credits per image. The offline mode is free and evens out palette and outlines only.

One price per tier, all in

No engine to pick. Tiers 1 to 15: where you stop the slider is the price, sheets and model included. Tier 1 is 3 credits (about $0.08); tier 15 is 94 credits. Characters, creatures and plants run on their own scale, starting at 6 credits.

from 3 credits ≈ $0.08 (props)characters default to tier 10tier 15 is 94 credits

Let your AI drive it

18 tools, one HTTP address. Claude Code, Cursor, VS Code — or any MCP client, Cherry Studio and ChatWise included, which reach DeepSeek and Doubao — can build models, rig them, de-AI them and pull the files. Same prices, same limits as the site.

How to connect →
claude mcp add --transport http voxland https://voxland.app/api/mcp

Blocking out the shape still happens in the browser — that's where the shape constraint comes from, and that part is yours.

Build one now

Sign up and get 15 credits — enough to take one tier-1 prop all the way: blocks, sheets, model, download. No card needed.

Start building, free

47 interface languages · 20 block materials · GLB / OBJ / FBX export