Character sprite
Pixel art sprite generator
Dot out a character on a pixel grid: the outline, the main colours, which hand holds the sword. The model paints a finished sprite over that layout and gives it back as a PNG with a transparent background.
New accounts get 15 free credits. No card needed. 4 credits per image with GPT Image 2.5 Flare (about $0.11); models that follow the sketch start at 1


Sketch and result


Shadow ninja · Pixel art · 32×32 sketch · GPT Image 2.5 Flare · 26 s


Scrap robot · Pixel art · 32×32 sketch · GPT Image 2.5 Flare · 26 s


Skeleton captain · Pixel art · 32×32 sketch · GPT Image 2.5 Flare · 28 s
Every picture on this page was made for it: a starter template's sketch, one line of description and an art style, then the same finishing steps as your own results. Nothing was retouched.
After you generate
A built-in image editor
Open any result under “Edit assets”: layers with blend modes; rectangle, ellipse, lasso and magic-wand selections; levels, hue and temperature; filters, clone, text and a history panel. Saving adds a new version and the original stays. Layers, selections, clone, text and history are in the pro mode, which is free.


One-click style unification
Put the assets in one project and give it an art style. One click then repaints every 2D result in the project in that style, and runs the project's 3D models through the de-AI pass with it. The AI mode costs 5 credits or more per image, with the total shown before anything runs; the free offline mode evens out palette and outlines only.
How to make one
- 1Create a “Character sprite”. Start from one of the character templates or from an empty grid of 16, 32 or 64 cells a side.
- 2Fill in the shape and the big areas of colour. Rough is fine: what the model keeps is the silhouette and where each colour sits.
- 3Add a line of description if you like, pick an art style (pixel art, painterly, flat, cartoon…) and generate. The PNG downloads from the result list.
What you get
- Sketch grid
- 16, 32 or 64 cells a side (starts at 32)
- Output
- PNG, 1024 or 512 px square
- Background
- Transparent by default, can be switched off
- Art styles
- Pixel art · Minecraft blocky · Rounded / chibi · Cartoon · American comic · Rubber hose · Painterly · Realistic · Flat · Low poly
- Price
- 4 credits per image with GPT Image 2.5 Flare (about $0.11); models that follow the sketch start at 1
- Time
- 26–28 s per image in the runs on this page
Good to know
- Each run gives you one picture of one character, not an animation strip. Walk and attack frames still have to be drawn or generated one at a time.
- Pixel-art results are painted to look like pixel art. Zoomed in, some edges carry one or two in-between colours. To lock them to a hard grid, scale the image down to the sprite's real size with nearest-neighbour filtering; Aseprite and most editors can do that.
- The model follows your layout closely but sometimes adds small things you didn't draw, like a belt or the edge of a cape. If you don't want them, say so in the description.
Questions
Do I have to draw anything?
No. A description on its own works, and so does a reference image. The sketch is for when the pose, the proportions and the colours should be yours.
Which way does the character face?
Front by default. You can ask for a side or a back view instead.
Can I get the same character in several images?
Keep the sketch and the description and generate again: the layout holds, the details vary a little. For a whole cast, put the characters in one project and give it an art style; the style is added to every generation in that project.
Can I use the results in a commercial game?
Yes. Our terms hand over whatever rights we hold in what you generate. Each image model also has terms of its own, so look at the one you picked, and a result that looks like an existing character or logo is still that character or logo.
Does the file say it was made with AI?
Yes, in a machine-readable tag in the file's metadata. The picture itself isn't touched.
Other 2D assets
Items, loot and skill icons, on a transparent background.

Level backdrops and scenery, in the layout you block in.

Stone, wood, brick, grass and more, made to repeat.

Terrain tiles on a regular grid, top-down, side-view or isometric.

360° skies at 2:1, with edges that meet.

Grayscale terrain in one 16-bit channel.
Try it on your own sketch
New accounts get 15 free credits. No card needed.