Engine test · Microsoft Research

TRELLIS (multi-view)

Microsoft's open TRELLIS, fed all four views at once: quick, light and clean on hard surfaces.

What we saw

  • Takes the views as one list and fuses them; there is no front / back label to get wrong.
  • One base-colour texture (2K when asked for detail), no normal or roughness maps.
  • Clean on hard-surface shapes and quick, a good fit for drafts and background props.
  • Its colours came out darker than the pictures it was given, and one arm of our T-posed character came back black.

Results

Left to right: the block-out it was given, the result from the front and the back, and the shape without its textures.

T-posed character

Lightest fileFewest triangles

839 blocks, cartoon style: a young man in a blue T-shirt, dark grey trousers and black boots. The T-pose shows whether an engine textures both arms.

T-posed character: The block-out
The block-out
TRELLIS (multi-view), T-posed character: Front
TRELLIS (multi-view) · Front
TRELLIS (multi-view), T-posed character: Back
TRELLIS (multi-view) · Back
TRELLIS (multi-view), T-posed character: Shape only
TRELLIS (multi-view) · Shape only
Triangles
6,010
File size
1.2 MB
Texture maps
Base colour only (1K)
Outline match
74%
front 87% · side 77% · top 59%
Job time
150 s
Art style
Cartoon
Settings
defaults
Generated
Sep 23, 2026

Pickup truck

Lightest file

1,896 blocks, comic style: a chunky stylised pickup. The test for hard surfaces, flat panels and wheels.

Pickup truck: The block-out
The block-out
TRELLIS (multi-view), Pickup truck: Front
TRELLIS (multi-view) · Front
TRELLIS (multi-view), Pickup truck: Back
TRELLIS (multi-view) · Back
TRELLIS (multi-view), Pickup truck: Shape only
TRELLIS (multi-view) · Shape only
Triangles
19,392
File size
1.7 MB
Texture maps
Base colour only (1K)
Outline match
62%
front 50% · side 67% · top 69%
Job time
159 s
Art style
Comic
Settings
defaults
Generated
Sep 23, 2026

Castle gate

Lightest file

4,518 blocks, realistic style: a stone gatehouse with two towers, battlements, a portcullis, banners and a drawbridge on chains. The test for a large building with thin parts and repeated detail.

Castle gate: The block-out
The block-out
TRELLIS (multi-view), Castle gate: Front
TRELLIS (multi-view) · Front
TRELLIS (multi-view), Castle gate: Back
TRELLIS (multi-view) · Back
TRELLIS (multi-view), Castle gate: Shape only
TRELLIS (multi-view) · Shape only
Triangles
25,260
File size
2.0 MB
Texture maps
Base colour only (1K)
Outline match
72%
front 81% · side 69% · top 66%
Job time
62 s
Art style
Realistic
Settings
defaults
Generated
Sep 23, 2026

Compare TRELLIS (multi-view) with

Head-to-heads on the same block-out.

Other engines

How we test

  1. 1Same pictures. Within a test, an image model repaints the block views once (the way Vox Land always works), and that one set of views goes to every engine, at its default settings; the table lists any that differ. Engines that take a single picture get one three-quarter view, painted from the same blocks in the same style.
  2. 2So every difference inside a test comes from the engine, not from the input. The blocks fix the shape and the proportions; the repainted views add the colours and small details every engine then shares.
  3. 3Numbers are read from the file each engine delivered: triangles, file size, texture maps. Job time is the engine's job in our pipeline (the views were painted beforehand), from a single run.
  4. 4Outline match: we draw the block-out and the model as flat silhouettes from the front, the side and above, and measure how much they overlap (intersection over union; 100% means identical outlines).
  5. 5The renders are ours: the same camera, light and orientation for every file.
  6. 6We make none of these engines. Vox Land sends your blocks to whichever one you pick, so we have no reason to favour one.

Try them on your own blocks

Build a block-out in the browser and send it to any of these engines. New accounts get 15 free credits.

Data updated Sep 23, 2026