Head-to-head · same block-out

Meshy-7 vs TRELLIS (multi-view)

Both engines got the same blocks in the same art style, at their default settings. Here is what each one returned, measured from the files themselves.

T-posed character: The block-out
The block-out
Meshy-7, T-posed character
Meshy-7
TRELLIS (multi-view), T-posed character
TRELLIS (multi-view)

At a glance

Meshy-7TRELLIS (multi-view)
MakerMeshyMicrosoft Research
TakesImages without view labelsImages without view labels
Formats it returnsGLBGLB
Texture mapsBase colour · Normal · Roughness-metal (2K)Base colour only (1K)
Rigs characters itselfNoNo
Open weightsNoYes
Run throughfal.aifal.ai
In Vox LandPick it in the pro workspaceTiers 1, 2, 4, 7 · from 3 credits

Test: T-posed character

839 blocks, cartoon style: a young man in a blue T-shirt, dark grey trousers and black boots. The T-pose shows whether an engine textures both arms.

Meshy-7, T-posed character: Back
Meshy-7 · Back
TRELLIS (multi-view), T-posed character: Back
TRELLIS (multi-view) · Back
Meshy-7, T-posed character: Shape only
Meshy-7 · Shape only
TRELLIS (multi-view), T-posed character: Shape only
TRELLIS (multi-view) · Shape only
Meshy-7TRELLIS (multi-view)
Triangles30,3416,010
File size7.7 MB1.2 MB
Texture mapsBase colour · Normal · Roughness-metal (2K)Base colour only (1K)
Outline match73%
front 89% · side 70% · top 59%
74%
front 87% · side 77% · top 59%
Job time487 s150 s
Art styleCartoonCartoon
Settingsdefaultsdefaults
GeneratedSep 23, 2026Sep 23, 2026

Test: Pickup truck

1,896 blocks, comic style: a chunky stylised pickup. The test for hard surfaces, flat panels and wheels.

Pickup truck: The block-out
The block-out
Meshy-7, Pickup truck
Meshy-7
TRELLIS (multi-view), Pickup truck
TRELLIS (multi-view)
Meshy-7, Pickup truck: Back
Meshy-7 · Back
TRELLIS (multi-view), Pickup truck: Back
TRELLIS (multi-view) · Back
Meshy-7, Pickup truck: Shape only
Meshy-7 · Shape only
TRELLIS (multi-view), Pickup truck: Shape only
TRELLIS (multi-view) · Shape only
Meshy-7TRELLIS (multi-view)
Triangles30,26119,392
File size14.6 MB1.7 MB
Texture mapsBase colour · Normal · Roughness-metal (2K)Base colour only (1K)
Outline match55%
front 40% · side 65% · top 61%
62%
front 50% · side 67% · top 69%
Job time267 s159 s
Art styleComicComic
Settingsdefaultsdefaults
GeneratedSep 23, 2026Sep 23, 2026

Test: Castle gate

4,518 blocks, realistic style: a stone gatehouse with two towers, battlements, a portcullis, banners and a drawbridge on chains. The test for a large building with thin parts and repeated detail.

Castle gate: The block-out
The block-out
Meshy-7, Castle gate
Meshy-7
TRELLIS (multi-view), Castle gate
TRELLIS (multi-view)
Meshy-7, Castle gate: Back
Meshy-7 · Back
TRELLIS (multi-view), Castle gate: Back
TRELLIS (multi-view) · Back
Meshy-7, Castle gate: Shape only
Meshy-7 · Shape only
TRELLIS (multi-view), Castle gate: Shape only
TRELLIS (multi-view) · Shape only
Meshy-7TRELLIS (multi-view)
Triangles30,43825,260
File size13.2 MB2.0 MB
Texture mapsBase colour · Normal · Roughness-metal (2K)Base colour only (1K)
Outline match83%
front 83% · side 83% · top 84%
72%
front 81% · side 69% · top 66%
Job time255 s62 s
Art styleRealisticRealistic
Settingsdefaultsdefaults
GeneratedSep 23, 2026Sep 23, 2026

Which one to pick

Pick Meshy-7 for props, vehicles and buildings that need a full PBR material.

  • normal and roughness-metal maps included
Meshy-7

Pick TRELLIS (multi-view) for fast, light drafts and hard-surface props.

  • 6.3× lighter files in our test (1.2 MB vs 7.7 MB)
  • quicker job (150 s vs 487 s)
  • open weights, if you want to run it yourself
TRELLIS (multi-view)

Quick answers

Which gives smaller files, Meshy-7 or TRELLIS (multi-view)?
TRELLIS (multi-view): 1.2 MB against 7.7 MB on the T-posed character (6,010 vs 30,341 triangles).
Which follows the input shape more closely?
TRELLIS (multi-view) kept more of the block-out's outline on the T-posed character: 74% overlap against 73%.
Do they give PBR texture maps?
Meshy-7 returned base colour, normal and roughness-metal maps; TRELLIS (multi-view) returned base colour only.
Which one is faster?
In our run on the T-posed character, the TRELLIS (multi-view) job took 150 s and the Meshy-7 job 487 s, both from the same finished views. One run each: treat it as a rough guide.
Can I get OBJ or FBX?
Both return GLB only. In Vox Land, every model can also be exported as OBJ from the GLB.
Can either one rig a character?
Neither rigs characters itself. In Vox Land, any character can be rigged from the part tags on your blocks, whichever engine made it.

More comparisons

How we test

  1. 1Same pictures. Within a test, an image model repaints the block views once (the way Vox Land always works), and that one set of views goes to every engine, at its default settings; the table lists any that differ. Engines that take a single picture get one three-quarter view, painted from the same blocks in the same style.
  2. 2So every difference inside a test comes from the engine, not from the input. The blocks fix the shape and the proportions; the repainted views add the colours and small details every engine then shares.
  3. 3Numbers are read from the file each engine delivered: triangles, file size, texture maps. Job time is the engine's job in our pipeline (the views were painted beforehand), from a single run.
  4. 4Outline match: we draw the block-out and the model as flat silhouettes from the front, the side and above, and measure how much they overlap (intersection over union; 100% means identical outlines).
  5. 5The renders are ours: the same camera, light and orientation for every file.
  6. 6We make none of these engines. Vox Land sends your blocks to whichever one you pick, so we have no reason to favour one.

Try them on your own blocks

Build a block-out in the browser and send it to any of these engines. New accounts get 15 free credits.

Data updated Sep 23, 2026