Head-to-head · same block-out

TRELLIS 2 vs TRELLIS (multi-view)

Both engines got the same blocks in the same art style, at their default settings. Here is what each one returned, measured from the files themselves.

T-posed character: The block-out
The block-out
TRELLIS 2, T-posed character
TRELLIS 2
TRELLIS (multi-view), T-posed character
TRELLIS (multi-view)

At a glance

TRELLIS 2TRELLIS (multi-view)
MakerMicrosoft ResearchMicrosoft Research
TakesOne imageImages without view labels
Formats it returnsGLBGLB
Texture mapsBase colour · Roughness-metal (2K)Base colour only (1K)
Rigs characters itselfNoNo
Open weightsYesYes
Run throughPiAPIfal.ai
In Vox LandTier 5 · from 9 creditsTiers 1, 2, 4, 7 · from 3 credits

Test: T-posed character

839 blocks, cartoon style: a young man in a blue T-shirt, dark grey trousers and black boots. The T-pose shows whether an engine textures both arms.

TRELLIS 2, T-posed character: Back
TRELLIS 2 · Back
TRELLIS (multi-view), T-posed character: Back
TRELLIS (multi-view) · Back
TRELLIS 2, T-posed character: Shape only
TRELLIS 2 · Shape only
TRELLIS (multi-view), T-posed character: Shape only
TRELLIS (multi-view) · Shape only
TRELLIS 2TRELLIS (multi-view)
Triangles497,0346,010
File size28.2 MB1.2 MB
Texture mapsBase colour · Roughness-metal (2K)Base colour only (1K)
Outline match66%
front 89% · side 52% · top 55%
74%
front 87% · side 77% · top 59%
Job time119 s150 s
Art styleCartoonCartoon
Settingsdefaultsdefaults
GeneratedSep 23, 2026Sep 23, 2026

Test: Pickup truck

1,896 blocks, comic style: a chunky stylised pickup. The test for hard surfaces, flat panels and wheels.

Pickup truck: The block-out
The block-out
TRELLIS 2, Pickup truck
TRELLIS 2
TRELLIS (multi-view), Pickup truck
TRELLIS (multi-view)
TRELLIS 2, Pickup truck: Back
TRELLIS 2 · Back
TRELLIS (multi-view), Pickup truck: Back
TRELLIS (multi-view) · Back
TRELLIS 2, Pickup truck: Shape only
TRELLIS 2 · Shape only
TRELLIS (multi-view), Pickup truck: Shape only
TRELLIS (multi-view) · Shape only
TRELLIS 2TRELLIS (multi-view)
Triangles494,58119,392
File size31.4 MB1.7 MB
Texture mapsBase colour · Roughness-metal (2K)Base colour only (1K)
Outline match66%
front 54% · side 76% · top 68%
62%
front 50% · side 67% · top 69%
Job time217 s159 s
Art styleComicComic
Settingsdefaultsdefaults
GeneratedSep 23, 2026Sep 23, 2026

Test: Castle gate

4,518 blocks, realistic style: a stone gatehouse with two towers, battlements, a portcullis, banners and a drawbridge on chains. The test for a large building with thin parts and repeated detail.

Castle gate: The block-out
The block-out
TRELLIS 2, Castle gate
TRELLIS 2
TRELLIS (multi-view), Castle gate
TRELLIS (multi-view)
TRELLIS 2, Castle gate: Back
TRELLIS 2 · Back
TRELLIS (multi-view), Castle gate: Back
TRELLIS (multi-view) · Back
TRELLIS 2, Castle gate: Shape only
TRELLIS 2 · Shape only
TRELLIS (multi-view), Castle gate: Shape only
TRELLIS (multi-view) · Shape only
TRELLIS 2TRELLIS (multi-view)
Triangles491,68825,260
File size30.7 MB2.0 MB
Texture mapsBase colour · Roughness-metal (2K)Base colour only (1K)
Outline match85%
front 86% · side 79% · top 89%
72%
front 81% · side 69% · top 66%
Job time389 s62 s
Art styleRealisticRealistic
Settingsdefaultsdefaults
GeneratedSep 23, 2026Sep 23, 2026

Which one to pick

Pick TRELLIS 2 for one-picture concepts where exact proportions do not matter.

  • more geometry (497,034 vs 6,010 triangles)
TRELLIS 2

Pick TRELLIS (multi-view) for fast, light drafts and hard-surface props.

  • 23.1× lighter files in our test (1.2 MB vs 28.2 MB)
  • fewer triangles (6,010 vs 497,034): less to decimate
TRELLIS (multi-view)

Quick answers

Which gives smaller files, TRELLIS 2 or TRELLIS (multi-view)?
TRELLIS (multi-view): 1.2 MB against 28.2 MB on the T-posed character (6,010 vs 497,034 triangles).
Which follows the input shape more closely?
TRELLIS (multi-view) kept more of the block-out's outline on the T-posed character: 74% overlap against 66%.
Do they give PBR texture maps?
Neither returned a full PBR set in our runs: TRELLIS 2 gave base colour · roughness-metal, TRELLIS (multi-view) gave base colour only.
Which one is faster?
In our run on the T-posed character, the TRELLIS 2 job took 119 s and the TRELLIS (multi-view) job 150 s, both from the same finished views. One run each: treat it as a rough guide.
Can I get OBJ or FBX?
Both return GLB only. In Vox Land, every model can also be exported as OBJ from the GLB.
Can either one rig a character?
Neither rigs characters itself. In Vox Land, any character can be rigged from the part tags on your blocks, whichever engine made it.

More comparisons

How we test

  1. 1Same pictures. Within a test, an image model repaints the block views once (the way Vox Land always works), and that one set of views goes to every engine, at its default settings; the table lists any that differ. Engines that take a single picture get one three-quarter view, painted from the same blocks in the same style.
  2. 2So every difference inside a test comes from the engine, not from the input. The blocks fix the shape and the proportions; the repainted views add the colours and small details every engine then shares.
  3. 3Numbers are read from the file each engine delivered: triangles, file size, texture maps. Job time is the engine's job in our pipeline (the views were painted beforehand), from a single run.
  4. 4Outline match: we draw the block-out and the model as flat silhouettes from the front, the side and above, and measure how much they overlap (intersection over union; 100% means identical outlines).
  5. 5The renders are ours: the same camera, light and orientation for every file.
  6. 6We make none of these engines. Vox Land sends your blocks to whichever one you pick, so we have no reason to favour one.

Try them on your own blocks

Build a block-out in the browser and send it to any of these engines. New accounts get 15 free credits.

Data updated Sep 23, 2026