Head-to-head · same block-out

Hunyuan3D 2 vs TRELLIS (multi-view)

Both engines got the same blocks in the same art style, at their default settings. Here is what each one returned, measured from the files themselves.

T-posed character: The block-out
The block-out
Hunyuan3D 2, T-posed character
Hunyuan3D 2
TRELLIS (multi-view), T-posed character
TRELLIS (multi-view)

At a glance

Hunyuan3D 2TRELLIS (multi-view)
MakerTencent HunyuanMicrosoft Research
Takes3 labelled viewsImages without view labels
Formats it returnsGLBGLB
Texture mapsBase colour only (2K)Base colour only (1K)
Rigs characters itselfNoNo
Open weightsYesYes
Run throughfal.aifal.ai
In Vox LandTiers 3, 6 · from 5 creditsTiers 1, 2, 4, 7 · from 3 credits

Test: T-posed character

839 blocks, cartoon style: a young man in a blue T-shirt, dark grey trousers and black boots. The T-pose shows whether an engine textures both arms.

Hunyuan3D 2, T-posed character: Back
Hunyuan3D 2 · Back
TRELLIS (multi-view), T-posed character: Back
TRELLIS (multi-view) · Back
Hunyuan3D 2, T-posed character: Shape only
Hunyuan3D 2 · Shape only
TRELLIS (multi-view), T-posed character: Shape only
TRELLIS (multi-view) · Shape only
Hunyuan3D 2TRELLIS (multi-view)
Triangles40,0006,010
File size3.6 MB1.2 MB
Texture mapsBase colour only (2K)Base colour only (1K)
Outline match83%
front 90% · side 83% · top 75%
74%
front 87% · side 77% · top 59%
Job time102 s150 s
Art styleCartoonCartoon
Settingsdefaultsdefaults
GeneratedSep 23, 2026Sep 23, 2026

Test: Pickup truck

1,896 blocks, comic style: a chunky stylised pickup. The test for hard surfaces, flat panels and wheels.

Pickup truck: The block-out
The block-out
Hunyuan3D 2, Pickup truck
Hunyuan3D 2
TRELLIS (multi-view), Pickup truck
TRELLIS (multi-view)
Hunyuan3D 2, Pickup truck: Back
Hunyuan3D 2 · Back
TRELLIS (multi-view), Pickup truck: Back
TRELLIS (multi-view) · Back
Hunyuan3D 2, Pickup truck: Shape only
Hunyuan3D 2 · Shape only
TRELLIS (multi-view), Pickup truck: Shape only
TRELLIS (multi-view) · Shape only
Hunyuan3D 2TRELLIS (multi-view)
Triangles40,00019,392
File size4.4 MB1.7 MB
Texture mapsBase colour only (2K)Base colour only (1K)
Outline match64%
front 52% · side 74% · top 67%
62%
front 50% · side 67% · top 69%
Job time90 s159 s
Art styleComicComic
Settingsdefaultsdefaults
GeneratedSep 23, 2026Sep 23, 2026

Test: Castle gate

4,518 blocks, realistic style: a stone gatehouse with two towers, battlements, a portcullis, banners and a drawbridge on chains. The test for a large building with thin parts and repeated detail.

Castle gate: The block-out
The block-out
Hunyuan3D 2, Castle gate
Hunyuan3D 2
TRELLIS (multi-view), Castle gate
TRELLIS (multi-view)
Hunyuan3D 2, Castle gate: Back
Hunyuan3D 2 · Back
TRELLIS (multi-view), Castle gate: Back
TRELLIS (multi-view) · Back
Hunyuan3D 2, Castle gate: Shape only
Hunyuan3D 2 · Shape only
TRELLIS (multi-view), Castle gate: Shape only
TRELLIS (multi-view) · Shape only
Hunyuan3D 2TRELLIS (multi-view)
Triangles40,00025,260
File size4.1 MB2.0 MB
Texture mapsBase colour only (2K)Base colour only (1K)
Outline match81%
front 81% · side 78% · top 84%
72%
front 81% · side 69% · top 66%
Job time65 s62 s
Art styleRealisticRealistic
Settingsdefaultsdefaults
GeneratedSep 23, 2026Sep 23, 2026

Which one to pick

Pick Hunyuan3D 2 for cheap hard-surface props and buildings where one colour texture is enough.

  • more geometry (40,000 vs 6,010 triangles)
  • kept closer to the block-out's outline (83% vs 74%)
  • reads the views as labelled front / side / back
Hunyuan3D 2

Pick TRELLIS (multi-view) for fast, light drafts and hard-surface props.

  • 3.0× lighter files in our test (1.2 MB vs 3.6 MB)
  • fewer triangles (6,010 vs 40,000): less to decimate
TRELLIS (multi-view)

Quick answers

Which gives smaller files, Hunyuan3D 2 or TRELLIS (multi-view)?
TRELLIS (multi-view): 1.2 MB against 3.6 MB on the T-posed character (6,010 vs 40,000 triangles).
Which follows the input shape more closely?
Hunyuan3D 2 kept more of the block-out's outline on the T-posed character: 83% overlap against 74%.
Do they give PBR texture maps?
Neither returned a full PBR set in our runs: Hunyuan3D 2 gave base colour only, TRELLIS (multi-view) gave base colour only.
Which one is faster?
In our run on the T-posed character, the Hunyuan3D 2 job took 102 s and the TRELLIS (multi-view) job 150 s, both from the same finished views. One run each: treat it as a rough guide.
Can I get OBJ or FBX?
Both return GLB only. In Vox Land, every model can also be exported as OBJ from the GLB.
Can either one rig a character?
Neither rigs characters itself. In Vox Land, any character can be rigged from the part tags on your blocks, whichever engine made it.

More comparisons

How we test

  1. 1Same pictures. Within a test, an image model repaints the block views once (the way Vox Land always works), and that one set of views goes to every engine, at its default settings; the table lists any that differ. Engines that take a single picture get one three-quarter view, painted from the same blocks in the same style.
  2. 2So every difference inside a test comes from the engine, not from the input. The blocks fix the shape and the proportions; the repainted views add the colours and small details every engine then shares.
  3. 3Numbers are read from the file each engine delivered: triangles, file size, texture maps. Job time is the engine's job in our pipeline (the views were painted beforehand), from a single run.
  4. 4Outline match: we draw the block-out and the model as flat silhouettes from the front, the side and above, and measure how much they overlap (intersection over union; 100% means identical outlines).
  5. 5The renders are ours: the same camera, light and orientation for every file.
  6. 6We make none of these engines. Vox Land sends your blocks to whichever one you pick, so we have no reason to favour one.

Try them on your own blocks

Build a block-out in the browser and send it to any of these engines. New accounts get 15 free credits.

Data updated Sep 23, 2026