Head-to-head · same block-out

Hunyuan3D 2 vs Meshy-7

Both engines got the same blocks in the same art style, at their default settings. Here is what each one returned, measured from the files themselves.

T-posed character: The block-out
The block-out
Hunyuan3D 2, T-posed character
Hunyuan3D 2
Meshy-7, T-posed character
Meshy-7

At a glance

Hunyuan3D 2Meshy-7
MakerTencent HunyuanMeshy
Takes3 labelled viewsImages without view labels
Formats it returnsGLBGLB
Texture mapsBase colour only (2K)Base colour · Normal · Roughness-metal (2K)
Rigs characters itselfNoNo
Open weightsYesNo
Run throughfal.aifal.ai
In Vox LandTiers 3, 6 · from 5 creditsPick it in the pro workspace

Test: T-posed character

839 blocks, cartoon style: a young man in a blue T-shirt, dark grey trousers and black boots. The T-pose shows whether an engine textures both arms.

Hunyuan3D 2, T-posed character: Back
Hunyuan3D 2 · Back
Meshy-7, T-posed character: Back
Meshy-7 · Back
Hunyuan3D 2, T-posed character: Shape only
Hunyuan3D 2 · Shape only
Meshy-7, T-posed character: Shape only
Meshy-7 · Shape only
Hunyuan3D 2Meshy-7
Triangles40,00030,341
File size3.6 MB7.7 MB
Texture mapsBase colour only (2K)Base colour · Normal · Roughness-metal (2K)
Outline match83%
front 90% · side 83% · top 75%
73%
front 89% · side 70% · top 59%
Job time102 s487 s
Art styleCartoonCartoon
Settingsdefaultsdefaults
GeneratedSep 23, 2026Sep 23, 2026

Test: Pickup truck

1,896 blocks, comic style: a chunky stylised pickup. The test for hard surfaces, flat panels and wheels.

Pickup truck: The block-out
The block-out
Hunyuan3D 2, Pickup truck
Hunyuan3D 2
Meshy-7, Pickup truck
Meshy-7
Hunyuan3D 2, Pickup truck: Back
Hunyuan3D 2 · Back
Meshy-7, Pickup truck: Back
Meshy-7 · Back
Hunyuan3D 2, Pickup truck: Shape only
Hunyuan3D 2 · Shape only
Meshy-7, Pickup truck: Shape only
Meshy-7 · Shape only
Hunyuan3D 2Meshy-7
Triangles40,00030,261
File size4.4 MB14.6 MB
Texture mapsBase colour only (2K)Base colour · Normal · Roughness-metal (2K)
Outline match64%
front 52% · side 74% · top 67%
55%
front 40% · side 65% · top 61%
Job time90 s267 s
Art styleComicComic
Settingsdefaultsdefaults
GeneratedSep 23, 2026Sep 23, 2026

Test: Castle gate

4,518 blocks, realistic style: a stone gatehouse with two towers, battlements, a portcullis, banners and a drawbridge on chains. The test for a large building with thin parts and repeated detail.

Castle gate: The block-out
The block-out
Hunyuan3D 2, Castle gate
Hunyuan3D 2
Meshy-7, Castle gate
Meshy-7
Hunyuan3D 2, Castle gate: Back
Hunyuan3D 2 · Back
Meshy-7, Castle gate: Back
Meshy-7 · Back
Hunyuan3D 2, Castle gate: Shape only
Hunyuan3D 2 · Shape only
Meshy-7, Castle gate: Shape only
Meshy-7 · Shape only
Hunyuan3D 2Meshy-7
Triangles40,00030,438
File size4.1 MB13.2 MB
Texture mapsBase colour only (2K)Base colour · Normal · Roughness-metal (2K)
Outline match81%
front 81% · side 78% · top 84%
83%
front 83% · side 83% · top 84%
Job time65 s255 s
Art styleRealisticRealistic
Settingsdefaultsdefaults
GeneratedSep 23, 2026Sep 23, 2026

Which one to pick

Pick Hunyuan3D 2 for cheap hard-surface props and buildings where one colour texture is enough.

  • 2.1× lighter files in our test (3.6 MB vs 7.7 MB)
  • quicker job (102 s vs 487 s)
  • open weights, if you want to run it yourself
  • reads the views as labelled front / side / back
Hunyuan3D 2

Pick Meshy-7 for props, vehicles and buildings that need a full PBR material.

  • normal and roughness-metal maps included
Meshy-7

Quick answers

Which gives smaller files, Hunyuan3D 2 or Meshy-7?
Hunyuan3D 2: 3.6 MB against 7.7 MB on the T-posed character (40,000 vs 30,341 triangles).
Which follows the input shape more closely?
Hunyuan3D 2 kept more of the block-out's outline on the T-posed character: 83% overlap against 73%.
Do they give PBR texture maps?
Meshy-7 returned base colour, normal and roughness-metal maps; Hunyuan3D 2 returned base colour only.
Which one is faster?
In our run on the T-posed character, the Hunyuan3D 2 job took 102 s and the Meshy-7 job 487 s, both from the same finished views. One run each: treat it as a rough guide.
Can I get OBJ or FBX?
Both return GLB only. In Vox Land, every model can also be exported as OBJ from the GLB.
Can either one rig a character?
Neither rigs characters itself. In Vox Land, any character can be rigged from the part tags on your blocks, whichever engine made it.

More comparisons

How we test

  1. 1Same pictures. Within a test, an image model repaints the block views once (the way Vox Land always works), and that one set of views goes to every engine, at its default settings; the table lists any that differ. Engines that take a single picture get one three-quarter view, painted from the same blocks in the same style.
  2. 2So every difference inside a test comes from the engine, not from the input. The blocks fix the shape and the proportions; the repainted views add the colours and small details every engine then shares.
  3. 3Numbers are read from the file each engine delivered: triangles, file size, texture maps. Job time is the engine's job in our pipeline (the views were painted beforehand), from a single run.
  4. 4Outline match: we draw the block-out and the model as flat silhouettes from the front, the side and above, and measure how much they overlap (intersection over union; 100% means identical outlines).
  5. 5The renders are ours: the same camera, light and orientation for every file.
  6. 6We make none of these engines. Vox Land sends your blocks to whichever one you pick, so we have no reason to favour one.

Try them on your own blocks

Build a block-out in the browser and send it to any of these engines. New accounts get 15 free credits.

Data updated Sep 23, 2026