Head-to-head · same block-out

Hunyuan3D 3 vs TRELLIS 2

Both engines got the same blocks in the same art style, at their default settings. Here is what each one returned, measured from the files themselves.

T-posed character: The block-out
The block-out
Hunyuan3D 3, T-posed character
Hunyuan3D 3
TRELLIS 2, T-posed character
TRELLIS 2

At a glance

Hunyuan3D 3TRELLIS 2
MakerTencent HunyuanMicrosoft Research
Takes4 labelled viewsOne image
Formats it returnsGLBGLB
Texture mapsBase colour only (4K)Base colour · Roughness-metal (2K)
Rigs characters itselfNoNo
Open weightsNoYes
Run throughfal.aiPiAPI
In Vox LandTier 13 · from 53 creditsTier 5 · from 9 credits

Test: T-posed character

839 blocks, cartoon style: a young man in a blue T-shirt, dark grey trousers and black boots. The T-pose shows whether an engine textures both arms.

Hunyuan3D 3, T-posed character: Back
Hunyuan3D 3 · Back
TRELLIS 2, T-posed character: Back
TRELLIS 2 · Back
Hunyuan3D 3, T-posed character: Shape only
Hunyuan3D 3 · Shape only
TRELLIS 2, T-posed character: Shape only
TRELLIS 2 · Shape only
Hunyuan3D 3TRELLIS 2
Triangles500,000497,034
File size28.4 MB28.2 MB
Texture mapsBase colour only (4K)Base colour · Roughness-metal (2K)
Outline match78%
front 86% · side 76% · top 71%
66%
front 89% · side 52% · top 55%
Job time151 s119 s
Art styleCartoonCartoon
Settingsdefaultsdefaults
GeneratedSep 23, 2026Sep 23, 2026

Test: Pickup truck

1,896 blocks, comic style: a chunky stylised pickup. The test for hard surfaces, flat panels and wheels.

Pickup truck: The block-out
The block-out
Hunyuan3D 3, Pickup truck
Hunyuan3D 3
TRELLIS 2, Pickup truck
TRELLIS 2
Hunyuan3D 3, Pickup truck: Back
Hunyuan3D 3 · Back
TRELLIS 2, Pickup truck: Back
TRELLIS 2 · Back
Hunyuan3D 3, Pickup truck: Shape only
Hunyuan3D 3 · Shape only
TRELLIS 2, Pickup truck: Shape only
TRELLIS 2 · Shape only
Hunyuan3D 3TRELLIS 2
Triangles499,658494,581
File size33.6 MB31.4 MB
Texture mapsBase colour only (4K)Base colour · Roughness-metal (2K)
Outline match64%
front 51% · side 74% · top 66%
66%
front 54% · side 76% · top 68%
Job time164 s217 s
Art styleComicComic
Settingsdefaultsdefaults
GeneratedSep 23, 2026Sep 23, 2026

Test: Castle gate

4,518 blocks, realistic style: a stone gatehouse with two towers, battlements, a portcullis, banners and a drawbridge on chains. The test for a large building with thin parts and repeated detail.

Castle gate: The block-out
The block-out
Hunyuan3D 3, Castle gate
Hunyuan3D 3
TRELLIS 2, Castle gate
TRELLIS 2
Hunyuan3D 3, Castle gate: Back
Hunyuan3D 3 · Back
TRELLIS 2, Castle gate: Back
TRELLIS 2 · Back
Hunyuan3D 3, Castle gate: Shape only
Hunyuan3D 3 · Shape only
TRELLIS 2, Castle gate: Shape only
TRELLIS 2 · Shape only
Hunyuan3D 3TRELLIS 2
Triangles496,494491,688
File size37.1 MB30.7 MB
Texture mapsBase colour only (4K)Base colour · Roughness-metal (2K)
Outline match80%
front 81% · side 77% · top 82%
85%
front 86% · side 79% · top 89%
Job time301 s389 s
Art styleRealisticRealistic
Settingsdefaultsdefaults
GeneratedSep 23, 2026Sep 23, 2026

Which one to pick

Pick Hunyuan3D 3 for detailed meshes you will decimate or retopologise anyway.

  • reads the views as labelled front / side / back
  • can also build from a text prompt alone
Hunyuan3D 3

Pick TRELLIS 2 for one-picture concepts where exact proportions do not matter.

  • open weights, if you want to run it yourself
TRELLIS 2

Quick answers

Which gives smaller files, Hunyuan3D 3 or TRELLIS 2?
TRELLIS 2: 28.2 MB against 28.4 MB on the T-posed character (497,034 vs 500,000 triangles).
Which follows the input shape more closely?
Hunyuan3D 3 kept more of the block-out's outline on the T-posed character: 78% overlap against 66%.
Do they give PBR texture maps?
Neither returned a full PBR set in our runs: Hunyuan3D 3 gave base colour only, TRELLIS 2 gave base colour · roughness-metal.
Which one is faster?
In our run on the T-posed character, the TRELLIS 2 job took 119 s and the Hunyuan3D 3 job 151 s, both from the same finished views. One run each: treat it as a rough guide.
Can I get OBJ or FBX?
Both return GLB only. In Vox Land, every model can also be exported as OBJ from the GLB.
Can either one rig a character?
Neither rigs characters itself. In Vox Land, any character can be rigged from the part tags on your blocks, whichever engine made it.

More comparisons

How we test

  1. 1Same pictures. Within a test, an image model repaints the block views once (the way Vox Land always works), and that one set of views goes to every engine, at its default settings; the table lists any that differ. Engines that take a single picture get one three-quarter view, painted from the same blocks in the same style.
  2. 2So every difference inside a test comes from the engine, not from the input. The blocks fix the shape and the proportions; the repainted views add the colours and small details every engine then shares.
  3. 3Numbers are read from the file each engine delivered: triangles, file size, texture maps. Job time is the engine's job in our pipeline (the views were painted beforehand), from a single run.
  4. 4Outline match: we draw the block-out and the model as flat silhouettes from the front, the side and above, and measure how much they overlap (intersection over union; 100% means identical outlines).
  5. 5The renders are ours: the same camera, light and orientation for every file.
  6. 6We make none of these engines. Vox Land sends your blocks to whichever one you pick, so we have no reason to favour one.

Try them on your own blocks

Build a block-out in the browser and send it to any of these engines. New accounts get 15 free credits.

Data updated Sep 23, 2026