Engine test · Hitem3D

Hitem3D 2.1

Hitem3D's multi-view model: front, back, left and right views in, a very dense mesh with base-colour and roughness-metal maps out.

What we saw

  • Takes the four views labelled front / back / left / right.
  • Very dense meshes with 4K maps: plan to decimate before they go into a game engine.
  • On the castle the walls leaned and the gate and drawbridge came out broken; the character and the truck held their shape.

Results

Left to right: the block-out it was given, the result from the front and the back, and the shape without its textures.

T-posed character

Most triangles

839 blocks, cartoon style: a young man in a blue T-shirt, dark grey trousers and black boots. The T-pose shows whether an engine textures both arms.

T-posed character: The block-out
The block-out
Hitem3D 2.1, T-posed character: Front
Hitem3D 2.1 · Front
Hitem3D 2.1, T-posed character: Back
Hitem3D 2.1 · Back
Hitem3D 2.1, T-posed character: Shape only
Hitem3D 2.1 · Shape only
Triangles
1,959,692
File size
58.3 MB
Texture maps
Base colour · Roughness-metal (4K)
Outline match
73%
front 86% · side 72% · top 61%
Job time
592 s
Art style
Cartoon
Settings
defaults
Generated
Sep 23, 2026

Pickup truck

Most triangles

1,896 blocks, comic style: a chunky stylised pickup. The test for hard surfaces, flat panels and wheels.

Pickup truck: The block-out
The block-out
Hitem3D 2.1, Pickup truck: Front
Hitem3D 2.1 · Front
Hitem3D 2.1, Pickup truck: Back
Hitem3D 2.1 · Back
Hitem3D 2.1, Pickup truck: Shape only
Hitem3D 2.1 · Shape only
Triangles
1,997,898
File size
58.2 MB
Texture maps
Base colour · Roughness-metal (4K)
Outline match
66%
front 56% · side 71% · top 70%
Job time
589 s
Art style
Comic
Settings
defaults
Generated
Sep 23, 2026

Castle gate

Most triangles

4,518 blocks, realistic style: a stone gatehouse with two towers, battlements, a portcullis, banners and a drawbridge on chains. The test for a large building with thin parts and repeated detail.

Castle gate: The block-out
The block-out
Hitem3D 2.1, Castle gate: Front
Hitem3D 2.1 · Front
Hitem3D 2.1, Castle gate: Back
Hitem3D 2.1 · Back
Hitem3D 2.1, Castle gate: Shape only
Hitem3D 2.1 · Shape only
Triangles
1,985,366
File size
63.1 MB
Texture maps
Base colour · Roughness-metal (4K)
Outline match
64%
front 77% · side 49% · top 65%
Job time
739 s
Art style
Realistic
Settings
defaults
Generated
Sep 23, 2026

Compare Hitem3D 2.1 with

Head-to-heads on the same block-out.

Other engines

How we test

  1. 1Same pictures. Within a test, an image model repaints the block views once (the way Vox Land always works), and that one set of views goes to every engine, at its default settings; the table lists any that differ. Engines that take a single picture get one three-quarter view, painted from the same blocks in the same style.
  2. 2So every difference inside a test comes from the engine, not from the input. The blocks fix the shape and the proportions; the repainted views add the colours and small details every engine then shares.
  3. 3Numbers are read from the file each engine delivered: triangles, file size, texture maps. Job time is the engine's job in our pipeline (the views were painted beforehand), from a single run.
  4. 4Outline match: we draw the block-out and the model as flat silhouettes from the front, the side and above, and measure how much they overlap (intersection over union; 100% means identical outlines).
  5. 5The renders are ours: the same camera, light and orientation for every file.
  6. 6We make none of these engines. Vox Land sends your blocks to whichever one you pick, so we have no reason to favour one.

Try them on your own blocks

Build a block-out in the browser and send it to any of these engines. New accounts get 15 free credits.

Data updated Sep 23, 2026