Head-to-head · same block-out

Hunyuan3D 3.1 Pro vs Tripo P1

Both engines got the same blocks in the same art style, at their default settings. Here is what each one returned, measured from the files themselves.

T-posed character: The block-out
The block-out
Hunyuan3D 3.1 Pro, T-posed character
Hunyuan3D 3.1 Pro
Tripo P1, T-posed character
Tripo P1

At a glance

Hunyuan3D 3.1 ProTripo P1
MakerTencent HunyuanVAST (Tripo AI)
Takes4 labelled views4 labelled views
Formats it returnsGLBGLB · OBJ · FBX
Texture mapsBase colour only (4K)Base colour · Normal · Roughness-metal (2K)
Rigs characters itselfNoNo
Open weightsNoNo
Run throughfal.aiTripo API
In Vox LandTier 14 · from 58 creditsPick it in the pro workspace

Test: T-posed character

839 blocks, cartoon style: a young man in a blue T-shirt, dark grey trousers and black boots. The T-pose shows whether an engine textures both arms.

Hunyuan3D 3.1 Pro, T-posed character: Back
Hunyuan3D 3.1 Pro · Back
Tripo P1, T-posed character: Back
Tripo P1 · Back
Hunyuan3D 3.1 Pro, T-posed character: Shape only
Hunyuan3D 3.1 Pro · Shape only
Tripo P1, T-posed character: Shape only
Tripo P1 · Shape only
Hunyuan3D 3.1 ProTripo P1
Triangles499,96417,988
File size29.2 MB3.1 MB
Texture mapsBase colour only (4K)Base colour · Normal · Roughness-metal (2K)
Outline match73%
front 85% · side 69% · top 63%
62%
front 90% · side 66% · top 31%
Job time157 s112 s
Art styleCartoonCartoon
Settingsdefaultsdefaults
GeneratedSep 23, 2026Sep 23, 2026

Test: Pickup truck

1,896 blocks, comic style: a chunky stylised pickup. The test for hard surfaces, flat panels and wheels.

Pickup truck: The block-out
The block-out
Hunyuan3D 3.1 Pro, Pickup truck
Hunyuan3D 3.1 Pro
Tripo P1, Pickup truck
Tripo P1
Hunyuan3D 3.1 Pro, Pickup truck: Back
Hunyuan3D 3.1 Pro · Back
Tripo P1, Pickup truck: Back
Tripo P1 · Back
Hunyuan3D 3.1 Pro, Pickup truck: Shape only
Hunyuan3D 3.1 Pro · Shape only
Tripo P1, Pickup truck: Shape only
Tripo P1 · Shape only
Hunyuan3D 3.1 ProTripo P1
Triangles500,00020,066
File size36.6 MB4.7 MB
Texture mapsBase colour only (4K)Base colour · Normal · Roughness-metal (2K)
Outline match57%
front 43% · side 67% · top 61%
66%
front 52% · side 75% · top 70%
Job time594 s133 s
Art styleComicComic
Settingsdefaultsdefaults
GeneratedSep 23, 2026Sep 23, 2026

Test: Castle gate

4,518 blocks, realistic style: a stone gatehouse with two towers, battlements, a portcullis, banners and a drawbridge on chains. The test for a large building with thin parts and repeated detail.

Castle gate: The block-out
The block-out
Hunyuan3D 3.1 Pro, Castle gate
Hunyuan3D 3.1 Pro
Tripo P1, Castle gate
Tripo P1
Hunyuan3D 3.1 Pro, Castle gate: Back
Hunyuan3D 3.1 Pro · Back
Tripo P1, Castle gate: Back
Tripo P1 · Back
Hunyuan3D 3.1 Pro, Castle gate: Shape only
Hunyuan3D 3.1 Pro · Shape only
Tripo P1, Castle gate: Shape only
Tripo P1 · Shape only
Hunyuan3D 3.1 ProTripo P1
Triangles476,59817,347
File size39.8 MB5.7 MB
Texture mapsBase colour only (4K)Base colour · Normal · Roughness-metal (2K)
Outline match80%
front 79% · side 78% · top 83%
76%
front 77% · side 74% · top 77%
Job time533 s121 s
Art styleRealisticRealistic
Settingsdefaultsdefaults
GeneratedSep 23, 2026Sep 23, 2026

Which one to pick

Pick Hunyuan3D 3.1 Pro for showpiece detail when file size does not matter.

  • more geometry (499,964 vs 17,988 triangles)
  • can also build from a text prompt alone
Hunyuan3D 3.1 Pro

Pick Tripo P1 for low-poly game assets where a light mesh matters more than fine detail.

  • 9.4× lighter files in our test (3.1 MB vs 29.2 MB)
  • fewer triangles (17,988 vs 499,964): less to decimate
  • quicker job (112 s vs 157 s)
  • normal and roughness-metal maps included
  • returns OBJ / FBX itself
Tripo P1

Quick answers

Which gives smaller files, Hunyuan3D 3.1 Pro or Tripo P1?
Tripo P1: 3.1 MB against 29.2 MB on the T-posed character (17,988 vs 499,964 triangles).
Which follows the input shape more closely?
Hunyuan3D 3.1 Pro kept more of the block-out's outline on the T-posed character: 73% overlap against 62%.
Do they give PBR texture maps?
Tripo P1 returned base colour, normal and roughness-metal maps; Hunyuan3D 3.1 Pro returned base colour only.
Which one is faster?
In our run on the T-posed character, the Tripo P1 job took 112 s and the Hunyuan3D 3.1 Pro job 157 s, both from the same finished views. One run each: treat it as a rough guide.
Can I get OBJ or FBX?
Tripo P1 returns OBJ / FBX itself; Hunyuan3D 3.1 Pro returns GLB only. In Vox Land, every model can also be exported as OBJ from the GLB.
Can either one rig a character?
Neither rigs characters itself. In Vox Land, any character can be rigged from the part tags on your blocks, whichever engine made it.

More comparisons

How we test

  1. 1Same pictures. Within a test, an image model repaints the block views once (the way Vox Land always works), and that one set of views goes to every engine, at its default settings; the table lists any that differ. Engines that take a single picture get one three-quarter view, painted from the same blocks in the same style.
  2. 2So every difference inside a test comes from the engine, not from the input. The blocks fix the shape and the proportions; the repainted views add the colours and small details every engine then shares.
  3. 3Numbers are read from the file each engine delivered: triangles, file size, texture maps. Job time is the engine's job in our pipeline (the views were painted beforehand), from a single run.
  4. 4Outline match: we draw the block-out and the model as flat silhouettes from the front, the side and above, and measure how much they overlap (intersection over union; 100% means identical outlines).
  5. 5The renders are ours: the same camera, light and orientation for every file.
  6. 6We make none of these engines. Vox Land sends your blocks to whichever one you pick, so we have no reason to favour one.

Try them on your own blocks

Build a block-out in the browser and send it to any of these engines. New accounts get 15 free credits.

Data updated Sep 23, 2026