Head-to-head · same block-out

ReconViaGen 0.5 vs Tripo P1

Both engines got the same blocks in the same art style, at their default settings. Here is what each one returned, measured from the files themselves.

T-posed character: The block-out
The block-out
ReconViaGen 0.5, T-posed character
ReconViaGen 0.5
Tripo P1, T-posed character
Tripo P1

At a glance

ReconViaGen 0.5Tripo P1
MakerReconViaGen teamVAST (Tripo AI)
TakesImages without view labels4 labelled views
Formats it returnsGLBGLB · OBJ · FBX
Texture mapsBase colour · Roughness-metal (2K)Base colour · Normal · Roughness-metal (2K)
Rigs characters itselfNoNo
Open weightsNoNo
Run throughfal.aiTripo API
In Vox LandPick it in the pro workspacePick it in the pro workspace

Test: T-posed character

839 blocks, cartoon style: a young man in a blue T-shirt, dark grey trousers and black boots. The T-pose shows whether an engine textures both arms.

ReconViaGen 0.5, T-posed character: Back
ReconViaGen 0.5 · Back
Tripo P1, T-posed character: Back
Tripo P1 · Back
ReconViaGen 0.5, T-posed character: Shape only
ReconViaGen 0.5 · Shape only
Tripo P1, T-posed character: Shape only
Tripo P1 · Shape only
ReconViaGen 0.5Tripo P1
Triangles149,85217,988
File size5.4 MB3.1 MB
Texture mapsBase colour · Roughness-metal (2K)Base colour · Normal · Roughness-metal (2K)
Outline match72%
front 79% · side 75% · top 63%
62%
front 90% · side 66% · top 31%
Job time212 s112 s
Art styleCartoonCartoon
Settingsdefaultsdefaults
GeneratedSep 23, 2026Sep 23, 2026

Test: Pickup truck

1,896 blocks, comic style: a chunky stylised pickup. The test for hard surfaces, flat panels and wheels.

Pickup truck: The block-out
The block-out
ReconViaGen 0.5, Pickup truck
ReconViaGen 0.5
Tripo P1, Pickup truck
Tripo P1
ReconViaGen 0.5, Pickup truck: Back
ReconViaGen 0.5 · Back
Tripo P1, Pickup truck: Back
Tripo P1 · Back
ReconViaGen 0.5, Pickup truck: Shape only
ReconViaGen 0.5 · Shape only
Tripo P1, Pickup truck: Shape only
Tripo P1 · Shape only
ReconViaGen 0.5Tripo P1
Triangles145,57820,066
File size6.2 MB4.7 MB
Texture mapsBase colour · Roughness-metal (2K)Base colour · Normal · Roughness-metal (2K)
Outline match39%
front 24% · side 46% · top 48%
66%
front 52% · side 75% · top 70%
Job time251 s133 s
Art styleComicComic
Settingsdefaultsdefaults
GeneratedSep 23, 2026Sep 23, 2026

Test: Castle gate

4,518 blocks, realistic style: a stone gatehouse with two towers, battlements, a portcullis, banners and a drawbridge on chains. The test for a large building with thin parts and repeated detail.

Castle gate: The block-out
The block-out
ReconViaGen 0.5, Castle gate
ReconViaGen 0.5
Tripo P1, Castle gate
Tripo P1
ReconViaGen 0.5, Castle gate: Back
ReconViaGen 0.5 · Back
Tripo P1, Castle gate: Back
Tripo P1 · Back
ReconViaGen 0.5, Castle gate: Shape only
ReconViaGen 0.5 · Shape only
Tripo P1, Castle gate: Shape only
Tripo P1 · Shape only
ReconViaGen 0.5Tripo P1
Triangles148,04017,347
File size6.9 MB5.7 MB
Texture mapsBase colour · Roughness-metal (2K)Base colour · Normal · Roughness-metal (2K)
Outline match67%
front 85% · side 51% · top 65%
76%
front 77% · side 74% · top 77%
Job time303 s121 s
Art styleRealisticRealistic
Settingsdefaultsdefaults
GeneratedSep 23, 2026Sep 23, 2026

Which one to pick

Pick ReconViaGen 0.5 for experiments where exact proportions do not matter.

  • more geometry (149,852 vs 17,988 triangles)
ReconViaGen 0.5

Pick Tripo P1 for low-poly game assets where a light mesh matters more than fine detail.

  • fewer triangles (17,988 vs 149,852): less to decimate
  • quicker job (112 s vs 212 s)
  • normal and roughness-metal maps included
  • returns OBJ / FBX itself
  • reads the views as labelled front / side / back
Tripo P1

Quick answers

Which gives smaller files, ReconViaGen 0.5 or Tripo P1?
Tripo P1: 3.1 MB against 5.4 MB on the T-posed character (17,988 vs 149,852 triangles).
Which follows the input shape more closely?
ReconViaGen 0.5 kept more of the block-out's outline on the T-posed character: 72% overlap against 62%.
Do they give PBR texture maps?
Tripo P1 returned base colour, normal and roughness-metal maps; ReconViaGen 0.5 returned base colour · roughness-metal.
Which one is faster?
In our run on the T-posed character, the Tripo P1 job took 112 s and the ReconViaGen 0.5 job 212 s, both from the same finished views. One run each: treat it as a rough guide.
Can I get OBJ or FBX?
Tripo P1 returns OBJ / FBX itself; ReconViaGen 0.5 returns GLB only. In Vox Land, every model can also be exported as OBJ from the GLB.
Can either one rig a character?
Neither rigs characters itself. In Vox Land, any character can be rigged from the part tags on your blocks, whichever engine made it.

More comparisons

How we test

  1. 1Same pictures. Within a test, an image model repaints the block views once (the way Vox Land always works), and that one set of views goes to every engine, at its default settings; the table lists any that differ. Engines that take a single picture get one three-quarter view, painted from the same blocks in the same style.
  2. 2So every difference inside a test comes from the engine, not from the input. The blocks fix the shape and the proportions; the repainted views add the colours and small details every engine then shares.
  3. 3Numbers are read from the file each engine delivered: triangles, file size, texture maps. Job time is the engine's job in our pipeline (the views were painted beforehand), from a single run.
  4. 4Outline match: we draw the block-out and the model as flat silhouettes from the front, the side and above, and measure how much they overlap (intersection over union; 100% means identical outlines).
  5. 5The renders are ours: the same camera, light and orientation for every file.
  6. 6We make none of these engines. Vox Land sends your blocks to whichever one you pick, so we have no reason to favour one.

Try them on your own blocks

Build a block-out in the browser and send it to any of these engines. New accounts get 15 free credits.

Data updated Sep 23, 2026